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Starcraft 2 editor temp backup files
Starcraft 2 editor temp backup files







  1. Starcraft 2 editor temp backup files for mac#
  2. Starcraft 2 editor temp backup files manual#
  3. Starcraft 2 editor temp backup files pro#

Include any warnings and errors which are printed to this window. via shortcut properties), or open the console from the debug menu located at the right. If you run into a reproducible issue, either launch the program with the –console command line switch (e.g. In order to simplify bug reporting, please provide as many details as possible.

Starcraft 2 editor temp backup files for mac#

I have not tested the editor on anything older than Windows 7, it may run on windows XP.Ī guide to running the editor under WINE for mac and Linux users is located here: (Update the name of the profile as desired). To skip the profile select screen, add ‘-profile=Default’ to the shortcut used to launch ScmDraft. When using the editor with a 1.16.1 installation the fourth MPQ will need to be removed from the MPQ list.

Starcraft 2 editor temp backup files manual#

See this screenshot for an example manual configuration: If this is not the case, then click “Edit” in the profile select screen to access the profile options, and set the starcraft path in the corresponding field. When starting scmdraft the location of the starcraft data files should be automatically detected. These are available here, along with the changes present in each build:Ī quick visual overview of the available features may be viewed here: More up to date versions are also available, these contain newer features before they are finalized, bug-fixes for reported bugs, but may occasionally also contain newly introduced bugs. SC:R 1.23 support is included starting with release 0.9.9. The latest official (stable) release is available here:

Starcraft 2 editor temp backup files pro#

It supports all map-making features available using the default map editor (StarEdit), but also supports additional features such as non-isometrical and extended terrain (Most common example of this is creating backwards ramps and wider ramps) which are used in most pro maps, direct sprite placement, copy+paste, brush management, extended map-debugging capabilities, and many more. Which will keep the swapfile after a write, but will still remove it when the buffer loses focus.īy the way, I have another little plugin :DiffAgainstFileOnDisk which can be pretty useful after hitting (r)ecover, to check if the buffer you recovered is newer or older than the existing file, or identical to it.ScmDraft is an un-official map editor for StarCraft. In such situations, you can do: :let g:NoSwapSuck_CloseSwapfileOnWrite = 0 low power, or files mounted over a network, or editing a huge file) then it is not ideal to keep removing and re-creating the swap file on every save and edit. If you are working in an environment where you want to minimise disk-writes (e.g. (Solved: We now check for a pre-existing swapfile when a buffer is opened, by temporarily turning the swapfile option on again.) That is annoyingly late, and will interrupt you. It will only be detected when swapfile is enabled, which is when you start to edit the buffer. If the buffer has a swapfile, it will not be detected when the file is first opened.

  • The only swapfiles that remain on your disk will be important swapfiles that actually differ from the file!.
  • It has been working well for me, but I have never publicised it before, so I would welcome feedback. Hence, swapfiles which contain the same content as the file on disk will be removed. Once changes have been saved, the swapfile is cleared. I made a plugin called "noswapsuck" that only enables the swapfile when the buffer contains unsaved changes.









    Starcraft 2 editor temp backup files